Final Post: Digital Citizenry

Completing this course, it has opened my eyes to the variety of elements and aspects of digital citizenship. Starting from copyright, though boring and not oozing with passion, I recognized the responsibility for teachers to not only understand but to teach students how copyright works in the digital world. Simple processes that students are accustomed to (e.g. Google Image search and copy) need to have copyright attached to them. I would hate to see students entering the business world assuming that business presentations can include images that need not be reference simply because they were found on Google.

Moving forward, professionalism not only in our daily lives but in our digital lives are expected 24/7. How we use digital communities and what we share digitally has echoes in eternity, or at least as far back as the way back machines (i.e. internet archives) can search. Our digital learners need to be aware of how they use social networks now and how those networks will remain with them throughout their young lives into adulthood.

Increasingly, we see student owned devices more prevalently entering the social lives of students. As devices begin to become more readily available for all, new problems, solutions, and situations arise with a new digital tools. Repercussions from new digital tools need not cause fear in students but need to be explained to them. Just as we learn about pathogens, not to strike fear in students, but to instill good aseptic practices) so to do we use and teach proper digital education.

As we begin to head towards the new horizon of digital tools and practices new technologies will also expand the responsibility and power of new digital tools. For example, wearable technology has begin to expand becoming more accessible to consumers; recently it has been argued that your phone is now the “black box” of your life, should anything ever happen to you. Though I do not look at new tools with fear, but rather excitement, I know that part of the excitement must be considering the educational value and educational requirements of proper, sustainable use of new digital products.

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